My skills as a game developer in a list of buzzwords. Select one for Details.
My Game Development Skills are based on my General IT Skills.
Game mechanics: platformer • economic simulation • shooter • point ‘n’ click • first person • arcade • real time • Appointment Gaming • turn based • Action • 2D • Isometric • 3D
Settings: nature • super heroes • cats & dogs • pirates • medieval • city
invitations • high scores • gifts • competition • facebook • twitter • sharing • liking
seamless integration of: websites • app stores • game menus • gameplay
Broad Knowledge of Technologies and Methodologies
fast learning and understanding of new technologies, due to broad knowledge of comparable technologies and conceptual understanding of the underlying methodologies
Platforms: Android, iOS, Web, Native
Game Engines: Unity • Construct 2 • Phaser • jMonkey • Panda • Own Game Engines
Tools: Eclipse • Unity • MonoDevelop • Visual Studio • Construct 2 • Sublime • Notepad++ • Flash • Intel XDK • Cordova
Methodologies: Architectures • Designs • Software Organization • Workflows • Client-Server
Consulting & Gamification
Having a broad understanding of games and the culture around it, I can help you with planing new products. Which games make sense? How to integrate them into your product line? How to make viral games and get retention? What do customers want? What do they pay for?
Developing Game Editors and Engines
Beneath using standard Game Engines, I can develop custom engines and End-User-Editors.
- The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.